#### roughViz.js

Reusable JavaScript library for creating sketchy/hand-drawn styled charts in the browser, based on D3v5 & roughjs.

#### Decision Trees

An explanation of the Decision Tree algorithm in machine learning: how the tree makes its splits, the concepts of Entropy and Information Gain, and why going too deep is problematic.

#### The Good, the Rad, and the Gnarly

'An exploration into the music of skateboarding'. Visual essay I
created for **The Pudding**.

#### Double Descent: A Visual Introduction

An introduction to the double descent phenomenon in modern machine learning: what it is, how it relates to the bias-variance tradeoff, and a theory of what lies behind.

#### Double Descent: A Mathematical Explanation

A mathematical explanation of the double descent phenomenon, building on the cubic spline example introduced in the prior article.

#### The Bias Variance Tradeoff

Understand the tradeoff between under- and over-fitting models, how it relates to bias and variance, and explore interactive examples related to LOESS and KNN.

#### The Permutation Test

A 'scrolly-telling' visual tutorial of statistical testing with hand-drawn SVG aesthetics.

#### The Networks of Skateboarding Filmmakers

A look into the networks (graphs) of skateboarding filmmakers and the skateboarders they film.

#### Cool Datasets

A curated list of some datasets that I created.

#### 4PLYMAG: All The Gall

An analysis of Fred Gall's prolific skateboarding career.

#### Nested Machine Learning Workflows

An introduction to nested machine learning workflows in R with
**tidyr** & **purrr**.

#### 4PLYMAG: Eric Koston

A look and analysis the professional skateboarding career of Eric Koston.

#### Sperm Hero

A game where you control a sperm cell with your head and dodge various forms of birth control.

#### The Colors of National Geographic

Explore the color palettes of **National Geographic Magazine**.

#### U.C. Berkeley: Professor Salaries

Interactively explore the salaries of U.C. Berkeley faculty.

#### Jenkem Mag

Sometimes I do data-driven stuff for **Jenkem Mag**, a
skateboard magazine.